All skills are M3. Beanstalk on S1 should work in theory.
Fuck the drone
Hope you enjoy!
Zima gets dropped first so the mage focuses on Siege
Myrtle is deployed at the start to keep Siege healthier incase she doesn’t get stuns on the mage at 1:22. It also just generally helps the Texas / Chiave / Bagpipe too.
At 1:34 drop Vigna as EB is walking forward to slow him down. Dropping her earlier will accelerate phase 1 which is not exactly ideal for this run. Immediately after at 1:35, drop the Reed on the mage while the mage is still on the right side of the tile. This is important so Beanstalk can focus the drone during the next rotation of bursts. Reed won’t have a problem with the mage given the Elysium / Zima / Texas which will be used. Reed will then be used for the drone bait after the mage anyway.
At 2:09 after the Bagpipe S3 is started, the Zima S2 isn’t started immediately because there needs to be enough time left on the buff for Chiave to drop in and OHKO the remaining HP on the drone. Without the Zima buff, the drone survives. If Chiave were max pot for the redeployment time reduction this would not be an issue.
The Texas skill usage at 2:35 is used to set the boss to the perfect HP for Saga to kill and survive through the phase change. Saga is left out so she pushes boss back after phase change (since he walks forward due to cripple).
Zima is cast a bit later after the Bagpipe/Ely from 3:22 to help push that extra little bit between 50% and 25%.
At this point we’ve setup for the finale with clouds all being spawned on the upper half of the map. Saga to finish, delayed to give redeployment time to everyone else refreshing.
Siege S3 4:06 has some RNG. This particular run went very nicely where Siege stuns as soon as the striker goes sub 50% which allows Texas S2 to be cast a bit later. Vigna dropped at 4:16 specifically to splitbox the striker so Bagpipe can work on both at the same time. Setting up Vigna earlier will make it so Bagpipe can’t hit the left one until Vigna dies or is retreated. This usually ends up causing suffering as the Zima buff will run out by the time the Striker makes it to Bagpipe.